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How to monetize without being evil?

Today we would like to start a short series of posts on monetization that's actually tolerated by gamers. It's called Player-Positive monetization, and the idea behind it is the mechanics used don't affect the game design or enhance it one way or another.

Let's have a look at the first technique — Ad Skips.

This one is quite simple. If you show ads in your game, offer the player an option to pay and remove the ads for a certain time. Just make sure not to disrupt the game flow and be transparent about the period of ad removal. Works like a charm with hypercasual games.

Need help accepting payments for your ad skips?

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