Monetize without being evil: boosts with duration

Let’s have a look at another player-positive monetization mechanic – Boosts with Duration

The idea is simple. Players pay to get some sort of bonus for a limited time period. Most often those are in-game currency or experience bonuses, helping to speed up the introductory period of the game, which is particularly useful for experienced players building a new character in the game. Here are a few tips for making your boosts work:

  • Do not make your game too grindy to incentivize the purchase of boosts. Gamers will notice the connection, and they will hate it. 
  • Offer an opportunity to bank the leftover boost time after exiting the game.
  • Throw in cosmetic bonuses in addition to experience or currency.

Done right, those can also help with player retention, as it will be a lot easier to try new builds and characters with a boost.

Need help accepting payments for your boosts?

Get in touch with 1D3

Get a quote
Share on social media

Sign up for the newsletter

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

By clicking “Subscribe” button you agree with Privacy policy and Terms of use.